Glossary
Terms used across the Tenet, Armature and Stature manuals for Minecraft, each defined once in the file that owns it.
Every term here is also available in any page as a hover definition: write [[quest]].
- Canvascanvas#
- The pannable, zoomable surface quests are drawn on. A quest's x/y are its position on it, in canvas pixels.
- Channelchannel#
- One named number a scale can drive, such as reach or motion. Unset, it follows the base scale raised to an exponent; an override replaces it.See alsoScale frame
- Channel tuningchannel-tuning#
- The server config family for a Stature-applied channel: an on/off flag, a strength multiplier and min/max clamps. Per-entity overrides and frames sit on top of it.See alsoChannel, Scale frame
- Chapterchapter#
- A row of related quests on the canvas, with its own icon and its own progression rules. Belongs to exactly one chapter group.
- Chapter groupchapter-group#
- A named set of chapters — usually a technology or a tier. The outermost grouping in a quest file, and the only one a file may contain several of.
- Dangerous sizedangerous#
- A scale outside the game's envelope. A dangerous set keeps the box at the nearest bound and draws the model at the requested size.See alsoEnvelope
- Declared pathdeclared-path#
- A folder whose contents the mod reads by name rather than by scanning, so a stray file cannot be mistaken for content. A path segment beginning with an underscore is skipped by convention.
- Envelopeenvelope#
- The range the game's minecraft:scale attribute accepts, 0.0625 to 16. A size outside it needs dangerous mode.See alsoDangerous size
- Exclusive groupexclusive-group#
- A name shared by quests that are mutually exclusive. Completing one locks the others, permanently. Used for branching paths where the player chooses.
- Frameframe#
- A chapter's bounding rectangle on the canvas, computed from the quests inside it plus padding. Never authored — the book works it out.
- Hurt regionhurt-region#
- A part of a frame's body that takes a different damage multiplier. A region names a rig group, uses that group's fractional box and carries a tag for other mods.See alsoRig, Scale frame
- Loot scalingloot-scaling#
- Multiplying the count of loot-table stacks from a scaled entity. Only stackable items scale; uniques are never duplicated and equipment is untouched.See alsoChannel
- Macromacro#
- An entity whose uniform scale is above its macro threshold. Macro entities trample fragile blocks, compress under low ceilings and make seismic footsteps when those flags are on.See alsoThreshold, Micro
- Micromicro#
- An entity whose uniform scale is below its micro threshold. Micro entities climb walls and pass through bars, fences and bamboo when those flags are on.See alsoThreshold, Macro
- Part factorpart-factor#
- A per-axis multiplier on one model part, or on every part a rig group covers. It changes the silhouette, not the entity's box, unless a frame sets hitbox_from_parts.See alsoRig, Scale frame
- Progression modeprogression-mode#
- How a chapter or a quest group unlocks: LINEAR unlocks one at a time in order, FLEXIBLE unlocks everything available.
- Questquest#
- One objective with a title, an icon, a position on the canvas, and the tasks that complete it. The unit a player sees and ticks off.
- Rewardreward#
- What a quest gives on completion: items, experience, a command, or a loot crate. Separate from tasks, and evaluated only once.See alsoTask
- Rigrig#
- A named set of part groups and the model paths each group covers, loaded from a datapack. The built-in stature:humanoid rig is the fallback.See alsoPart factor, Hurt region
- Rotatedrotated#
- A shape turned by an angle. The turn rotates the shape's own definition — not the drawn pixels — and fits it to the node with one uniform scale, so a curved shape at 41 degrees is the curve at 41 degrees.
- Scale framescale-frame#
- A named size and shape a datapack declares for an entity, with optional part factors, hurt regions and threshold overrides. Stature ships none.See alsoRig, Part factor, Hurt region
- Scale selectorscale-selector#
- The stature:scale entity-selector option, which filters living entities by their uniform scale using vanilla range syntax, such as 0.5..2.See alsoChannel
- Seamseam#
- The one boundary where two halves of a system meet so neither has to know the other. Armature has two: the loader seam, which is the platform layer over Fabric and NeoForge, and the renderer seam, which keeps the whole toolkit free of game classes.
- Shapeshape#
- An outline described as the span each row covers, which is what makes drawing and hit-testing read one description rather than two that can disagree.
- Tasktask#
- One thing a quest asks for — items, a kill count, a dimension reached. A quest has several; all of them must be done unless minRequired says otherwise.See alsoReward
- Themetheme#
- The colours, corner radius, motion, canvas background and chrome style a drawing reads, in one record. Seventeen are built in: sixteen flat, and vanilla, which draws vanilla's own sprites, and more can be written as files in the themes folder the mod hands the library.
- Thresholdthreshold#
- One of the two scale edges that decide when the micro and macro mechanics run. A frame may move either edge for its entities.See alsoMicro, Macro
- Validatorvalidator#
- The pass that reads a quest file before anything tries to decode it. It reports file, line and column, and a file that fails is skipped rather than fatal — the other files still load.