Documentation
Manuals for Tenet, Armature and Stature, Minecraft mods for Fabric and NeoForge: how they work, how to configure them, and what the file formats are.
A questing engine that ships no questlines of its own. JSON files in, a pannable canvas out, and the server, not the client, decides what counts as done. Parties share progress, and an in-game editor with undo writes the same files the manual describes.
A shared library mod. One loader seam, event, network, energy and team APIs, a strict JSON reader, and a client UI toolkit for layout, text, shapes, themes and widgets: all drawn through one game-free renderer seam, and nothing in it specific to any one consumer.
A scale and anatomy API. Per-entity size and proportions with hitboxes that follow, 40+ channels a pack can drive, frames and commands, and a public API with events, all server-authoritative.
Every page here is written in the repository that owns the mod and copied in when this site builds. Nothing is authored on this site, which is the whole reason it cannot drift from the code it describes.